Cloaking Device | |
| Cost 650 | Power Usage: 1000 |
| Required Technology: Cloak | |
| Description: Gives invisibility through light distortion. Cloaked vessel cannot use shields or weapons while cloaked. | |
Cloaking Device (Advanced) | |
| Cost 1200 | Power Usage: 500 |
| Required Technology: Fire While Cloaked | |
| Description: By mking the cloaking device more economical on power, it is now possible to use shields and weapons systems while cloaked. Costs 600 to upgrade existing cloaking device. | |
Deflectors | |
| Cost 200 | Power Usage: 200 |
| Required Technology: Deflectors | |
| Description: Gives protection from missile weapons. | |
Deloz Cannon | |
| Cost 800 | Power Usage: 1 per shot |
| Required Technology: Deloz Cannons | |
| Description: Energy weapon. More powerful than disruptors. Costs 200 to upgrade from disruptors to deloz cannons. | |
Disruptor Array | |
| Cost 500 | Power Usage: 2 per shot |
| Required Technology: Disruptors | |
| Description: Energy weapon. Primarily used by the Klingons and Romulans. | |
Garam Phaser Array | |
| Cost 750 | Power Usage: 1 per shot |
| Required Technology: Garam Phasers | |
| Description: Energy weapon. More powerful than conventional phasers. Costs 150 to upgrade from phasers to garam phasers. | |
Impulse Engines | |
| Cost 1000 | Power Usage: 10 |
| Required Technology: none | |
| Description: Allows travel at impulse speed (max. impulse = warp 0.1). All vessel come equipped with this system. Impulse engines or warp core are needed for travel. | |
Ion Cannons | |
| Cost 1200 | Power Usage: 10 per shot |
| Required Technology: Ion Cannons | |
| Description: Energy weapon. Less powerful than other energy weapons. Can cause system failure on target vessel. | |
Life Support | |
| Cost 200 | Power Usage: 500 |
| Required Technology: Warp | |
| Description: Allows ship crew to survive. All vessels come equipped with this system. | |
Phase Cloaking Device | |
| Cost 2500 | Power Usage: 3000 |
| Required Technology: Phase Cloak | |
| Description: Allows vessel to phase with objects such as asteroid and planets. Vessel will take hull damage if shields are not strong enough. | |
Phaser Array | |
| Cost 500 | Power Usage: 1 per shot |
| Required Technology: Phasers | |
| Description: Energy weapon. Originally designed by the Federation. | |
Photon Torpedoes | |
| Cost 10 | Power Usage: see Torpedoe Tubes |
| Required Technology: Photon Torpedoes | |
| Description: Missile weapon. | |
Quantum Deflectors | |
| Cost 500 | Power Usage: 500 |
| Required Technology: Quantum Deflectors | |
| Description: Gives protection from missile weapons. More effective than conventional deflectors. Costs 100 to upgrade existing deflectors. | |
Quantum Shields | |
| Cost 1400 | Power Usage: 500 |
| Required Technology: Quantum Shields | |
| Description: Gives protection from energy weapons, and prevents transporter activity. More effective than conventional shields. Costs 300 to upgrade existing shields. | |
Quantum Torpedoes | |
| Cost 10 | Power Usage: see Torpedoe Tubes |
| Required Technology: Quantum Torpedoes | |
| Description: Missile weapon. | |
Sensors | |
| Cost 200 | Power Usage: 50 |
| Required Technology: Warp | |
| Description: Used to scan planets, sectors and ships. Can give information about any planet or ship in sector, or any sector that is within 3 sectors. All vessels come equipped with these. | |
Sensors (Advanced) | |
| Cost 400 | Power Usage: 50 |
| Required Technology: Advanced Sensors | |
| Description: Used to scan planets, sectors and ships. Can give information about any planet or ship within 2 sectors, or any sector that is within 5 sectors. Costs 150 to upgrade existing sensors. | |
Shields | |
| Cost 850 | Power Usage: 300 |
| Required Technology: Shields | |
| Description: Gives protection from energy weapons. Also prevents transporter activity. | |
Torpedoe Tubes | |
| Cost 300 | Power Usage: 5 per shot |
| Required Technology: Photon Torpedoes | |
| Description: Used to fire missile weapons. | |
Tractor Beam | |
| Cost 500 | Power Usage: 100 per hull size of vessel towed |
| Required Technology: warp | |
| Description: Used to tow ships and orbital structures. Can only tow vessels up to one hull size smaller than ships size (so a ship of hull size 5 could tow ships of hull size 1 to 4). | |
Warp Core | |
| Cost 2000 | Power Usage: special |
| Required Technology: Warp | |
| Description: Allows subspace movement. Power used is 1 unit per warp speed per time unit (eg. travelling at warp 5 for 5 time units will cost 25 power). | |