| Ship Systems | |
| This document lists all of the standard ship systems available. Listed here will be the price, power usage, and brief description of each system. Feel free to suggest new systems. Note that some special systems are not listed here. Also note that the price given here is just a guide, some races may charge different ammounts for some systems. |
Cloaking Device | |
| Cost 650 | Power Usage: 1000 |
| Required Technology: Cloak | |
| Description: Gives invisibility through light distortion. Cloaked vessel cannot use shields or weapons while cloaked. | |
Cloaking Device (Advanced) | |
| Cost 1200 | Power Usage: 500 |
| Required Technology: Fire While Cloaked | |
| Description: By mking the cloaking device more economical on power, it is now possible to use shields and weapons systems while cloaked. Costs 600 to upgrade existing cloaking device. | |
Deflectors | |
| Cost 200 | Power Usage: 200 |
| Required Technology: Deflectors | |
| Description: Gives protection from missile weapons. | |
Deloz Cannon | |
| Cost 800 | Power Usage: 1 per shot |
| Required Technology: Deloz Cannons | |
| Description: Energy weapon. More powerful than disruptors. Costs 200 to upgrade from disruptors to deloz cannons. | |
Disruptor Array | |
| Cost 500 | Power Usage: 2 per shot |
| Required Technology: Disruptors | |
| Description: Energy weapon. Primarily used by the Klingons and Romulans. | |
Garam Phaser Array | |
| Cost 750 | Power Usage: 1 per shot |
| Required Technology: Garam Phasers | |
| Description: Energy weapon. More powerful than conventional phasers. Costs 150 to upgrade from phasers to garam phasers. | |
Impulse Engines | |
| Cost 1000 | Power Usage: 10 |
| Required Technology: none | |
| Description: Allows travel at impulse speed (max. impulse = warp 0.1). All vessel come equipped with this system. Impulse engines or warp core are needed for travel. | |
Ion Cannons | |
| Cost 1200 | Power Usage: 10 per shot |
| Required Technology: Ion Cannons | |
| Description: Energy weapon. Less powerful than other energy weapons. Can cause system failure on target vessel. | |
Life Support | |
| Cost 200 | Power Usage: 500 |
| Required Technology: Warp | |
| Description: Allows ship crew to survive. All vessels come equipped with this system. | |
Phase Cloaking Device | |
| Cost 2500 | Power Usage: 3000 |
| Required Technology: Phase Cloak | |
| Description: Allows vessel to phase with objects such as asteroid and planets. Vessel will take hull damage if shields are not strong enough. | |
Phaser Array | |
| Cost 500 | Power Usage: 1 per shot |
| Required Technology: Phasers | |
| Description: Energy weapon. Originally designed by the Federation. | |
Photon Torpedoes | |
| Cost 10 | Power Usage: see Torpedoe Tubes |
| Required Technology: Photon Torpedoes | |
| Description: Missile weapon. | |
Quantum Deflectors | |
| Cost 500 | Power Usage: 500 |
| Required Technology: Quantum Deflectors | |
| Description: Gives protection from missile weapons. More effective than conventional deflectors. Costs 100 to upgrade existing deflectors. | |
Quantum Shields | |
| Cost 1400 | Power Usage: 500 |
| Required Technology: Quantum Shields | |
| Description: Gives protection from energy weapons, and prevents transporter activity. More effective than conventional shields. Costs 300 to upgrade existing shields. | |
Quantum Torpedoes | |
| Cost 10 | Power Usage: see Torpedoe Tubes |
| Required Technology: Quantum Torpedoes | |
| Description: Missile weapon. | |
Sensors | |
| Cost 200 | Power Usage: 50 |
| Required Technology: Warp | |
| Description: Used to scan planets, sectors and ships. Can give information about any planet or ship in sector, or any sector that is within 3 sectors. All vessels come equipped with these. | |
Sensors (Advanced) | |
| Cost 400 | Power Usage: 50 |
| Required Technology: Advanced Sensors | |
| Description: Used to scan planets, sectors and ships. Can give information about any planet or ship within 2 sectors, or any sector that is within 5 sectors. Costs 150 to upgrade existing sensors. | |
Shields | |
| Cost 850 | Power Usage: 300 |
| Required Technology: Shields | |
| Description: Gives protection from energy weapons. Also prevents transporter activity. | |
Torpedoe Tubes | |
| Cost 300 | Power Usage: 5 per shot |
| Required Technology: Photon Torpedoes | |
| Description: Used to fire missile weapons. | |
Tractor Beam | |
| Cost 500 | Power Usage: 100 per hull size of vessel towed |
| Required Technology: warp | |
| Description: Used to tow ships and orbital structures. Can only tow vessels up to one hull size smaller than ships size (so a ship of hull size 5 could tow ships of hull size 1 to 4). | |
Warp Core | |
| Cost 2000 | Power Usage: special |
| Required Technology: Warp | |
| Description: Allows subspace movement. Power used is 1 unit per warp speed per time unit (eg. travelling at warp 5 for 5 time units will cost 25 power). | |